Confined Space Virtual Reality experience will assess the participants on their ability to perform in a realistic, immersive Confined Space scenario.
x4 faster to teach
75% more knowledge retention
80% more engaging
Next World has developed a gamified Confined Space learning experience that has been proven to increase retention and, ultimately, bring safety on site.
By undertaking our Confined Space learning experience, participants will get to use and inspect a variety of tools – and research shows that the use of hands-on methods leads to much better retention rates than lectures or demonstration techniques alone.
Our VR learning experience allows the participant to experience a change in atmosphere which will deem the area as unsafe. The format of our Confined Space learning experience provides valuable practice in assessing and responding to possible scenarios correctly.
Ditch the PowerPoints and paper-based training, VR is the closest experience to real-life, creating knowledge retention 65% better than e-learning.
VR gamification provides an engaging way to measure performance and assessment scores.
Cast in real-time how your employees identify hazards.
Please note prices are GST exclusive.
VR Bundle Deal (Single Bundle)
5 Learning Experiences
Kick off, nurturing and onboarding program | Full service support with Zendesk technical support | Oculus Quest headsets (per product) | Full analytics, research and regular data access | Unlimited use threshold (per headset)
You can get a basic conception of what’s going on before a person’s put into a hazardous situation … You get a virtual feeling without having to go up there in that machinery.
This technology will eliminate the need for flights, accommodation and food incurred by sending staff away for training or flying trainers to remote areas — saving the council and ratepayers a significant amount of money.
Confined Space Entry, Manual Handling, Working at Heights, Hazard Spotting, Excavator Operations (including loading and unloading from a trailer), and Hazard and Risk Management. We can also create inductions custom to your business and other bespoke experiences, contact us for pricing.
Interestingly, we found by the third VR experience, regardless of age, all groups had gained the same amount of competency in using VR. Younger generations may be faster to initially pick up the coordination and techniques required due to being exposed to gaming consoles and similar technology at a younger age but longer term, age was no barrier to successful VR training.
The experiences themselves take 20-25 minutes to complete, from adjusting to the headset, to cleaning it afterwards. It is recommended to allow 45 minutes for the full process and experience.
The subscription price includes unlimited use. Based on the 45 minute per training recommendation, with a single headset, typically, you’d be able to conduct up to 8-10 experiences in a single day. That’s an opportunity for nearly 300 training experiences per month.
All our subscriptions are month-to-month. Cancel any time.
Our experiences currently support Oculus Go and Oculus Quest. If your organisation uses a different headset, please contact us for custom build pricing options.
If you choose to cancel your subscription, you’ll need to return your headset within 7 working days in the pre-paid post bag provided.
From the time of payment, please allow 8-10 days for shipping. If you have your own headset, we can deploy the training for you remotely within 1-2 working days.
Yes, this can all be deployed for you remotely.