100% safe learning
275% more confident to apply skills learned
VR Learning Experiences make it easy to maintain knowledge around working at heights without actually being on site.
In 2019 11% of workplace deaths in New Zealand were attributed to falls from heights, making this one of the leading causes of death in the workplace. Falling from heights injuries and deaths are avoidable with proper training and immersive experiences provided by Goleman Training.
Ditch the PowerPoints and paper-based training, VR is the closest experience to real-life, creating knowledge retention 65% better than e-learning.
VR gamification provides an engaging way to measure performance and assessment scores.
Cast in real-time how your employees identify hazards.
Our Working at Heights experience also includes an in-depth hazard detection module. Spot hazards that could cause serious injury or even death to both yourself or other workers in the experience, assess the risk and ensure that the correct control measures will be put in place.
The power of VR makes it feel like you really are working up high, even though you’re actually working safely from the comfort of your chair. There’s no need to place yourself in a dangerous situation – a completely risk free approach to Working At Heights training.
The Hazard Detection module in the experience also features eye tracking technology. While spotting hazards, the experience will be checking to see how long it takes for the hazard to be recognised, or if you’ll even recognise it at all.
Please note prices are GST exclusive.
1 x VR Headset
1 x Virtual Learning Experience
1 x VR Headset
4 x Virtual Learning Experiences
Bespoke virtual training experiences
Full Design, development & Implementation
Kick off, nurturing and onboarding program | Full service support with Zendesk technical support | Oculus Quest headsets (per product) | Full analytics, research and regular data access | Unlimited use threshold (per headset)
Easily the most engaged and energised I’ve seen our teams in a training environment.
Fantastic addition to our training curriculum. Great engagement and buy-in from our people.
The future of training and learning in the workplace.
Pretty awesome to train inside and anytime we want. Very cool and new way to learn.
Exciting tech and a great tool to use for us moving forward. Training our nationwide teams with virtual reality is going to play a big role for us.
I believe the use of Virtual Reality for training is a different way of learning, and something that will be remembered for longer.
You can get a basic conception of what’s going on before a person’s put into a hazardous situation… You get a virtual feeling without having to go up there in that machinery.
This technology will eliminate the need for flights, accommodation and food incurred by sending staff away for training or flying trainers to remote areas - saving the council and ratepayers a significant amount of money.
Confined Space Entry, Manual Handling, Working at Heights, Hazard Spotting, Excavator Operations (including loading and unloading from a trailer), and Hazard and Risk Management. We can also create inductions custom to your business and other bespoke experiences, contact us for pricing.
Interestingly, we found by the third VR experience, regardless of age, all groups had gained the same amount of competency in using VR. Younger generations may be faster to initially pick up the coordination and techniques required due to being exposed to gaming consoles and similar technology at a younger age but longer term, age was no barrier to successful VR training.
The experiences themselves take 20-25 minutes to complete, from adjusting to the headset, to cleaning it afterwards. It is recommended to allow 45 minutes for the full process and experience.
The subscription price includes unlimited use. Based on the 45 minute per training recommendation, with a single headset, typically, you’d be able to conduct up to 8-10 experiences in a single day. That’s an opportunity for nearly 300 training experiences per month.
All our subscriptions are month-to-month. Cancel any time.
Our experiences currently support Oculus Go and Oculus Quest. If your organisation uses a different headset, please contact us for custom build pricing options.
If you choose to cancel your subscription, you’ll need to return your headset within 7 working days in the pre-paid post bag provided.
From the time of payment, please allow 8-10 days for shipping. If you have your own headset, we can deploy the training for you remotely within 1-2 working days.
Yes, this can all be deployed for you remotely.